I’ve been working on a model of the San Fernando Church–a focal point of San Antonio de Bexar. It is more detailed than necessary but it has been a good exercise in learning about UV mapping a complex object. Currently, I am working on the textures. The base textures are mostly completed. The next job is to improve their realism by adding more detail, color variation, defects and dirt.
Here are a couple of renders using Yafaray and Blender Internal.