San Fernando Church

I’ve been working on a model of the San Fernando Church–a focal point of San Antonio de Bexar.  It is more detailed than necessary but it has been a good exercise in learning about UV mapping a complex object.  Currently, I am working on the textures.  The base textures are mostly completed.  The next job is to improve their realism by adding more detail, color variation, defects and dirt.

Here are a couple of renders using Yafaray and Blender Internal.

Yafaray Render of San Fernando Church (draft)

Blender Internal render of San Fernando Church

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