San Fernando Church update

I decided to change my strategy for texturing the church.  Instead of using one or two large image textures, I broke the model up into different materials.  I am using procedural textures for the base materials and will use image textures for adding detail, dirt etc.

I also made more tests with Luxworks, Yafaray and Blender Internal.  I think that Yafaray still looks the best despite the deficiencies.

Here is a sample:

Luxworks: This took about an hour to render.

Yafaray Path Tracing: Took about 13 min to render

Yafaray Direct Lighting: A few seconds

Blender Internal: About 14 seconds


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