Continuing to texture

I am continuing the work of placing and texturing the buildings in Bexar.

Since the last post, I have also worked on a workflow to create a better height map of the area around Bexar.  It involves downloading the elevation data from the USGS and converting it to a 16-bit tiff that can be edited in photoshop to remove noise and correct for modern day alterations to the terrain.

I also experimented with Unity.  I have a small demo program in which I can ‘walk around’ the Alamo compound.

Some feedback on the San Fernando photo indicated that the walls are too gray.  Here is a rendering with a warmer hue:

San Fernando Church 1836

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