I am continuing the work of placing and texturing the buildings in Bexar.
Since the last post, I have also worked on a workflow to create a better height map of the area around Bexar. It involves downloading the elevation data from the USGS and converting it to a 16-bit tiff that can be edited in photoshop to remove noise and correct for modern day alterations to the terrain.
I also experimented with Unity. I have a small demo program in which I can ‘walk around’ the Alamo compound.
Some feedback on the San Fernando photo indicated that the walls are too gray. Here is a rendering with a warmer hue: