Model ported to game engine

Today, I did a quick port of a portion of the model into the Unity Game Engine.  This was a learning exercise to understand the complete flow and to see what changes in the model/materials I would need to make in order to have a polished visualization.  The two big items are 1. to account for the fact that the renderer does not deal with two sided meshes and that the complex textures that I have been using need to be baked into simpler UV mapped images.  I did not explore baking of shadows or normals which would be necessary for a quality result.

Here is the link to the web app of this first attempt:

Use the mouse to look around and the arrow keys (or WASD) to move.


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