Soldado animation

This weekend I took a break from model texturing and investigated the workflow for animating my Alamo characters.  The video above shows a test in which an early soldado model was animated by retargeting a motion capture file (BVH) from CMU using the MakeWalk add-on in Blender.  The character is one of my first characters based on MakeHuman.  I created the clothes in Blender and textured them using Substance Painter.  The result was animated and rendered in Blender (Cycles).

There are some obvious deficiencies: the skinning to the rig breaks down in places, the feet contact with the ground is not perfect and the motion blur seems extreme.

Despite these problems, the process was fairly easy.

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